Dublin, January 18, 2023 /PRNewswire/ — The “Asian game market – Added “10 Report Package” report ResearchAndMarkets.com Offer.



A pack of 10 reports plus an Asia-10 regional overview report.

What you will learn from these reports:

Asia is the world’s most important gaming region and represents a major opportunity for game developers and publishers, hardware and device manufacturers, infrastructure providers and investors.

High consumer demand for gaming, esports, tournaments and streaming, coupled with growing disposable income, infrastructure improvements and investments from multinational companies and state governments have set the stage for strong continued growth.

However, the different culture, player preferences and spending patterns of each market means there is no one-size-fits-all approach for the region.


  • Chinese Taipei

  • India

  • Indonesia

  • Japan

  • Korea

  • Malaysia

  • Philippines

  • Singapore

  • Thailand

  • Vietnam

Each Asia market report includes:

  • Market model and 5-year forecast to 2026

  • Results of our survey of more than 5,500 players.

  • top games

  • top publishers

  • tendencies

  • market developments

  • Local market updates

  • Sports

  • Esports Tournaments

  • Esports teams and sponsors

  • Regulatory Overview

  • PC ownership

  • Influence of games on PC purchases

  • PC brand and editions

  • PC accessories brand

  • PC gaming spending and payment methods

  • PC gaming hours

  • console

  • The best PC games

  • internet cafes

  • Mobile game spending

  • Top mobile games

  • Mobile gaming behavior

  • app stores

  • Mobile payments

  • Over 70 slides

Key statements from the analysis:

  • The publisher plans to generate the Asia-10 for the PC and mobile game market $35.9 billion achieve in 2022 $41.4 billion in 2026

  • Gamers are growing much faster than revenue. The research team forecasts a total of 788.7 million PC and mobile gamers in Asia-10 in 2022 and 1.06 billion in 2026

  • The publisher has slightly lowered the 2022 forecast from the 2021 forecast. This is due to the challenging global macroeconomic environment, regulatory impact and underperformance in growth areas such as blockchain gaming, cloud gaming and metaverse. The lower forecast for 2022 will affect growth rates through 2026

  • India, Thailandand the philippines are the fastest growing markets for gaming revenue and number of players

  • Japan and Korea are the most mature markets in the Asia-10 region, accounting for over 77% of sales. For 2022, Japan’s Gaming revenue is down 2.6% year-on-year and Korea’s revenue is flat.

  • India is the second largest player base in the world with 396.4 million players, which accounts for 50.2% of all players in Germany Asia-10. India is also the fastest growing market with a 5-year growth rate of 21% for sales

Other growth drivers are:

  • Esports, which returned as a medal sport in 2022 South East Asia Games that solidify the uptake of esports as an official sport in the region

  • 5G, which has seen impressive rollouts in many markets SingaporeSouth Korea, Japanand Chinese Taipei have far better 5G coverage compared to last year

  • Lower GPU prices and greater console availability

For more information about this report, visit https://www.researchandmarkets.com/r/ajv5y6

About ResearchAndMarkets.com
ResearchAndMarkets.com is the world’s leading source for international market research reports and market data. We provide you with current data on international and regional markets, key industries, the top companies, new products and the latest trends.

Media contact:

research and markets
Laura WoodSenior managers
[email protected]

For EST office hours, call +1-917-300-0470
For US/CAN, call toll free +1-800-526-8630
For GMT office hours, call +353-1-416-8900

US Fax: 646-607-1907
Fax (outside the US): +353-1-481-1716

Logo: https://mma.prnewswire.com/media/539438/Research_and_Markets_Logo.jpg



View original content: https://www.prnewswire.com/news-releases/asia-gaming-market-overview-package-2022-10-country-reports—high-consumer-demand-for-games-e-sports-tournaments -and-streaming-301724323.html

SOURCE Research and Markets

Source visit